Topic: Washington's War
Thursday, 21 July 2011 - 11:45 AM EDTName: "James Lee"
I LOVE Washington's War. And I love your post here. Some thoughts:
"Bad hands always happen and I personally dislike CDGs that try and factor out the chaos."
Exactly. The chaos is beautiful and leaves for a gaming experience that is NEVER dull and always tense.
"Scripting which you would prefer and others that have chimed in have supported a view that separate decks segregated by time (early, mid, late war, etc.) are more advanced and superior. All are entitled to their opinions, but I have the opposite view. Scripting diminishes the historical value of a CDG from my perspective. The reason I created this technique is players have way too much information, especially in a pre-twentieth century wargame. I want their to be uncertainty as to which events will occur so you cannot card count or build a strategy about some future occurrence that the original participants could have no foreknowledge of. In my mind time segregated separate decks is less not more historical, so I do not use them. I did go for separate decks in my Empire of the Sun game but I used probability to control event availability vice time segregation. "
Spot on, again. I dislike this about Twighlight Struggle. Good game, but too scripted. Detracts from the gaming experience. Also, Hannibal, a GREAT game, is frustrating at times with the way the events and OPS are on the same card.
What a wonderful game this is. I have taught it to 7 people and they all love it. Several have purchased their own copies (2 havne't because they are my sons!) Thanks, Mark.